Archive for the 'Mac Game Development' Category

Torque and the F11 Mystery

Thursday, October 13th, 2005

I posted this question regarding the F11 key press to activate the editors in Torque
“I want to edit a mission. I hit F11 and I am not able to go into the editor. I’ve different combinations using control, shift, etc. whilst pressing F11 and it is a no go. I can get in to the […]

Torque Lag Issues with OSX

Tuesday, October 11th, 2005

I got a chance to make an OSX version of the FPS game and found out from my Mac friends (especially Cal!) that there is a considerable amount of lag time being experienced.

Above: A world creator view of the most recent terrain obstacle I added. At some point, I would llike to add a really […]

Mac Game Development

Monday, October 10th, 2005

My first computer outside of the P.E.T. , TRS80 or the Timex Sinclair was my Mac Plus. It was a glorious time in computing when discovery of new applications and programs was as much fun as the platform itself. I’ve developed a few cheesy Mac games in my time using Macromedia Director, then called […]